![]() ![]() Kudos to Beenox for trying to address a criticism of the previous game. In fact, they spend pretty much the entire game talking to each other through some time-traveling communicator thingie. In this game, both Spider-Men now directly interact. This seems to be an effort to correct one of my primary complaints with Shattered Dimensions, which was the overall lack of integration between the Spider-Men in the various dimensions. The time travel story gives the game is primary gimmick: the things you do in one time period (usually the past) can affect the other (usually the future). ![]() The two Spider-Men can communicate with each other across the generations, and seem to imply that this game is an actual sequel to Shattered Dimensions. Fortunately, the designers kept their ambitions constrained to just those two Spider-Men, and didn’t try to complicate matters by going further back in time to encounter, say, Black-suit Spider-Man, Scarlet Spider, Man-Spider, or any other Spider-Man variants from Marvel’s history. Spider-Man 2099 discovers the plot and takes it upon himself to go back and prevent this from happening. The basic premise is that some bad guy from the future (2099) has built a time portal at the Alchemax building and is trying to kill the modern (Amazing) Spider-Man. The writers of Star Trek: Enterprise would be jealousĮdge of Time forces us into another game featuring multiple Spider-Men, but this time, instead of a dimension-hopping adventure, we get a time-travel story. After Shattered Dimensions proved to be a fun and well-designed (if not a bit rough around the edges) game, Activision apparently decided to let Beenox try another Spider-Man game, and made the horrible mistake of trying to rush it out before Batman: Arkham City sucked up all the comic-book-gamers’ attentions. But Edge of Time just might take the cake. ![]() With that, I’ve played a lot of pretty bad Spider-Man games. I’ve played quite a few Spider-Man games in my time. You may want to at least try to finish the game in a single sitting, because once you turn it off, you might not want to come back and play it later. Sound effects and music are forgettable, if you even noticed them to begin with. NPH is out, and the only voice that really works is 2099's. The “Quantum Causality” element of the story is not very well thought-out, levels and objectives are sloppily-designed, and all the awesome set-piece action sequences that helped make Shattered Dimensions good have been dumped. The game just feels wrong, and is boring, tedious, and in many ways broken. Visuals are nothing to write home about and are overly cluttered with ugly and confusing special effects. ![]()
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